I selected a paper Understanding consumer conversations around
ads in a Web 2.0 world by Colin Campbell, Leyland F. Pitt, Michael Parent,
and Pierre R. Berthon (Journal of Advertising). It's mentioned that user-generated content
poses a problem when it takes the form of advertising. Consumer-generated (CG) advertising
challenges scholars to understand consumers’ responses to ads
and to the responses of other consumers, and, of course, the implications these may
have for various brands. Traditional research methods (a viewer response testing) could be limited when the viewer becomes a part of the particular conversation. This
exploratory research has an aim to interpret the conversations consumers have around
CG ads using their comments. The authors showed
how conversations around ads could be mapped and interpreted, and then developed
a typology of consumer-generated ad conversations.
They gathered information making analysis of user comments posted to an
ad’s Web page (YouTube) in an effort to find meaning of
consumer responses. CG ads on YouTube can range broadly in topic and one can get everything
from the video’s content and its production, the brand, the video’s author,
the comments of other viewers and many other things. The authors introduced
the content analysis software Leximancer for the comprehension of advertising
feedback that came from understanding conversation around CG advertising,
especially targeted at recognized brands. They draw conclusions
from this analysis, and explained the technique’s broader applicability.
Content
analysis of CG ads showed that consumers have four basic motivations for creating
and broadcasting ads: intrinsic enjoyment, self-promotion, perception change, and
a combination of all three motivations. Their purpose was to demonstrate a new
text analysis tool called Leximancer, which is considered to be a relatively elementary but powerful device
for interpreting complex textual communications. Content
analysis is an important element of media evaluation/media analysis
and is not limited as to the types of variables that could be measured or the
context in which the messages are created. Based on data of the
text analysis they developed four response archetypes to CG ads, which were
termed the inquiry, the laudation, the debate, and the flame.
Content
analysis approach to the mapping of unique viewer conversations about CG ads has a number of limitations. Firstly, the authorship of both the ads and comments examined are unknown due to
the anonymity of the Internet. Obviously it is completely possible that companies have
already begun seeding the Internet with
content to their benefit. Secondly, this study could be very subjective and relies on human interpretation as all qualitative research tools do. Moreover, it might be argued that
mapping makes interpretation of complex
human interaction easier, but the evident fact remains
that other advertising researchers might see things in the maps that differ
from the construals in this research. And finally the analysis only considered four ads. By the way, and a number of checks on reliability and validity have not been carried
out. It means that we have a lot of unanswered questions.
In the paper Comics, Robots, Fashion and Programming: outlining the concept of
actDresses Ylva Fernaeus and Mattias
Jacobsson formed a concept of actdresses. It seems to be a sort of physical markings that can
be directly attached to a digital artefact, which represents some property,
action and behaviour of the artefact. They provided three short interaction
scenarios designed for different kinds of robotic artefacts. I found it interesting
to read how people personalize their digital devices and play with the robotic
animals, e.g. by naming it etc.
I think robotics is going to be the
third technological wave after social networks and mobile technologies. In the
future we will be surrounded by the world of “smart devices”.
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